#ifndef GAMEDATA_H
#define GAMEDATA_H

#define HAS_SOUND "has_sound"
#define HAS_MUSIC "has_music"
#define CONTROL_TYPE "control_type"
#define SELECTED_CHAPTER "selected_chapter"
#define SELECTED_LEVEL "selected_level"


class GameData
{
public:
    GameData();
    ~GameData();


public:
    bool hasSound;
    bool hasMusic;
    char controlType;
    char selectedChapter;
    char selectedLevel;
};

#endif // GAMEDATA_H
